package se.liu.johfa428.game.levels.level00;

import se.liu.johfa428.game.objects.death.ObjectDeathScene;
import se.liu.johfa428.levelstate.LevelState;
import se.liu.oschi129.level.levelspace.LevelInterface;
import se.liu.oschi129.world.model.World;
import se.liu.oschi129.world.model.WorldView;

public class Level00_Death  implements LevelInterface{
	public void createWorld(World world, LevelState levelState) {
	
		world.setView(new WorldView(320, 240));
		
		world.addObjectSynchronized(new ObjectDeathScene(world));
		
	}
}
